This is a follow-up to what was a smaller tease a couple years back. With this being Infinite, it’s noted as being the full offering following that initial release. It’s not too much longer, but the overall scope of the experience has certainly grown. That being said, it’s still a very short ride being about an hour and a half long in length to complete.
There are difficulty options if you want to replay it and some good chapter replay selections. That being said, this is very much a one and done sort of game. If you want a very quick shooter to work through then it’s not too bad, past that there really isn’t much to this at all.
The story follows Shelia as she’s tasked by a special organization to take care of a problem that has arisen. You’ll be handling both a random military opposition and also ancient beings. It’s a mix between the two in one of the most nonsensical narratives I’ve ever witnessed in a game.
It’s mostly just about being along for the ride I would suppose. So the story really doesn’t make any sense, you go shoot things and then it sort of ends. There are light collectibles in the form of statue points you use to upgrade skills, but they’re just sort of very present.
It’s a very stylistic shooter featuring some cutting edge visuals for an indie game and super sleek action. You get a few different guns to use with skin options to customize them in the main menu. The main character has a similar selection of outfits as well to wear which were rather entertaining.
You’ll be blasting away enemies, sliding or parkour hopping along walls. You also have enhanced abilities to push enemies upwards, explode them using some supernatural abilities and finally being able to slice foes to bit with a powerful katana. The actual movement and shooting mechanics were really fun though very automated with the auto-aim that’s present.
There were some different change-ups. The stealth scene wasn’t the best, but a quick car scene was cool yet still ever so brief. The visuals were again, quite stunning with lots of selection choices on the Xbox Series X. That included a ray tracing mode which featured reflections at a dynamic 4k resolution with 60fps.
The default mode was with no ray tracing at a native 4k resolution with 60fps. Finally, the mode I played primarily with was a 1440p 120fps mode which felt awesome. No matter which choice you go with the game does look great, but obviously you’ll notice a resolution dip going to 1440p but it’s so worth it for that buttery smooth frame rate.
Bright Memory Infinite is a gorgeous, stylistic shooter that comes across as rather lackluster in terms of length and replayability. It’s a really short experience that while at times fun felt a bit lifeless. I wasn’t all too impressed by it outside of the visuals. It’s quite a showcase for an indie game and I feel the foundation here is rather great, but it certainly needs to be expanded upon.
I’m all for shorter games as not everything needs to be infinitely long, at the same time there needs to be something more interesting for that to matter. It’s all outer shine and no substance with this one. A nonsensical story with quick shooter sequences that tie together a very short time.
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Bright Memory Infinite Review on Xbox Series X
Review Code Provided by Stride PR