This is a technical analysis and breakdown of multiple options going up against one another. Here you can see the Halo 3 Xbox Series X vs Xbox 360 comparison which will provide a direct visual showcase within the video. This is then filled out with the text based information detailed further down in this article.
This is to provide easier options for viewing, and context for when wanting to find out what exactly is going on between the various selections being shown upon the video. Mostly you get a visual display, and if you’d prefer to just read what’s present you can also see that in action which is a good mix of choices.
There’s not only a quick body of information text, but also a quick table area to provide fast details if you’re not wanting to dive deeply into the topic. With that, you can watch the video presentation right here, or head further back to find out more about what’s being displayed.
Halo 3 (Halo: The Master Chief Collection)
|Resolution||Native 4k (3840x2160)|
|HDR (High Dynamic Range)||HDR||
Halo 3 (Xbox 360)
|HDR (High Dynamic Range)||No||
Halo 3 (Xbox Backwards Compatibility on Xbox Series X)
|HDR (High Dynamic Range)||No|
Side by Side Comparison Technical Notes
This one is fairly straight forward in being a big change from its original release to where it is today in Halo: The Master Chief Collection. Halo 3 now benefits from running at a native 4k resolution at 120fps with HR support.
It is worth that you can run the original Halo 3 on Xbox Series X as a standalone option which benefits from a resolution boost, but not for fluidity of course. The game definitely looks significantly better as the texture details of the environment really come alive in MCC, alongside the improved lighting with everything coming across as generally smoother throughout the experience.
You see the biggest change in multiplayer maps really, with everything being clean edged as opposed to jagged on the original Xbox 360 version. It’s great to see such an upgrade, and to compare them directly to one another in this sort of way, to see the gap of difference between them.
Finish the fight within this epic conclusion to the original Halo trilogy. Follow the Master Chief as he works with Cortana and the Arbiter to stop both the Covenant and Flood once and for all. It’s quite an intense experience whether you’re battling through the campaign alone, or with others in coop.
Then there’s the expansive multiplayer offering with some of the most perfect competitive creations ever provided in gaming. It then goes further with Forge mode where additional maps and custom game modes can provide many extra experiences to have for a long time after having played the multiplayer maps many times over.
It’s quite a package, and a pinnacle for the console platform in its day providing many countless memories and gripping competition online within its matchmaking offerings. Definitely a shining part of the overall series.
Hopefully the comparison was helpful in understanding the changes that are being presented between these options. It can help greatly to have a quick visual presentation that’s lined up for a faster viewing.
This side by side comparison should really provide all of the info you need to know when it comes to matching up these choices and giving you the quick facts to see why they’re being placed up against one another. You can read a review of a related title below, or check out a game hub for further coverage as well. Don’t forget to check out the video content to see the experience in action.
Read our Halo MCC Review
View our Halo MCC Hub