Ratchet & Clank: Rift Apart PS5 Comparison

June 10, 2021 at 3:25pm
By Jason Stettner

This is a technical analysis and breakdown of multiple options going up against one another. Here you can see the Ratchet & Clank: Rift Apart PS5 comparison which will provide a direct visual showcase within the video. This is then filled out with the text based information detailed further down in this article.

This is to provide easier options for viewing, and context for when wanting to find out what exactly is going on between the various selections being shown upon the video. Mostly you get a visual display, and if you’d prefer to just read what’s present you can also see that in action which is a good mix of choices.

There’s not only a quick body of information text, but also a quick table area to provide fast details if you’re not wanting to dive deeply into the topic. With that, you can watch the video presentation right here, or head further back to find out more about what’s being displayed.


Resolution Dynamic 4k (3840x2160)
Frame Rate 60fps
HDR (High Dynamic Range) Yes

Fidelity (Ray Tracing)

Resolution Dynamic 4k (3840x2160)
Frame Rate 30fps
HDR (High Dynamic Range) Yes

Performance RT (Ray Tracing)

Resolution Dynamic 4k (3840x2160)
Frame Rate 60fps
HDR (High Dynamic Range) Yes

Side by Side Comparison Technical Notes
The similar notes on resolution might seem odd, but it is a game targeting dynamic resolutions in every category. It of course doesn’t perfectly hit near those in most situations, but the idea is that it keeps the performance threshold it targets quite well in each scenario.

To start, performance aims to provide a higher resolution option while also hitting a smoother frame rate. I enjoyed this mode in general, finding it to be very clear visually and fluid which was awesome. Then there’s the default mode that you would have to change from which is straight up fidelity, this is a lower frame rate that didn’t feel great to play but looked really beautiful and hits very much that 4k resolution target. It includes ray tracing effects alongside some better textures and effects.

Then there’s finally performance RT which stands for ray tracing. You get the best of both worlds at lower visuals but alas this one really is a great balance between both features and it’s fantastic that Insomniac was able to deliver that in this game, similar to what they did for Spider-Man: Miles Morales.

The latest adventure for the now retired heroes Ratchet and Clank, have them going across dimensions to some degree as the fabric of reality starts to wear down. You have Clank ending up with a special new character named Rivet while Ratchet attempts to find them within this new area while also dealing with other problems.

It features multiple worlds, dynamic situations and of course the classic duo in some fresh combinations that should pinpoint a fresh start for the series to some degree while including a number of familiar faces to those that know the franchise along the way within this one.

Hopefully the comparison was helpful in understanding the changes that are being presented between these options. It can help greatly to have a quick visual presentation that’s lined up for a faster viewing.

This side by side comparison should really provide all of the info you need to know when it comes to matching up these choices and giving you the quick facts to see why they’re being placed up against one another. You can read a review of a related title below, or check out a game hub for further coverage as well. Don’t forget to check out the video content to see the experience in action.

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Ratchet & Clank: Rift Apart PS5
Gamerheadquarters Reviewer Jason Stettner