For call based interviews we try to present the conversation replies as close to verbatim as possible, for context.
A staple I do in all interviews in order to start things off is to ask that you elaborate a bit about yourself for those not familiar with your roles?
Susan: I’m Susan Eisenberg and most people know me know in Justice League and Justice League Unlimited and a few other movies. Injustice the game and a few other things. Is this a gaming audience or is this an animation audience? I would say gaming more oriented. Okay so maybe Injustice or Destiny or Skyrim maybe people would know me through there.
When going to voice character in a game versus say your traditional animated shows what's the process like between the two of them?
Susan: Well they're different because with games you're by yourself you know and oftentimes you don't even get the script very far in advance. But the most important difference is that you're alone in the studio.
I mean you have a director and you have an engineer but you don't have a cast to play off of so if you're lucky enough you can get a director to feed you the lines so that you're not just acting in a vacuum. So that's like the biggest thing and I think in other ways.
I mean it's acting, it's a character so in that way you're telling a story. So in those ways they're similar but the experience is different in that with Justice League we were in a room, there were maybe fourteen people sometimes and with games your womp womp by yourself.
So you've done the voice in Destiny for quite a long time, how has that evolved from the beginning to the current point now?
Susan: I love that game, I love that character because it's not a huge stretch for me. She's human first of all so she's not an alien. I don't have to do an alien voice and when I went through the job the first time I said what do you want her to sound like and the director said, like you sound and I thought that's a relief.
I don't have to do a ton of grunting and alien sounds and all that but it's just I love being associated to it. A lot of people mention the game to me, they played the human female player they played it so and I love, one of the things that I’ve really come to love with video games is communicating with the player.
There's a certain cadence as a voiceover actor that you develop over time when you're talking to the player and Destiny really helped me finesse and get comfortable with that and to this day that's one of my favorite things about those games.
When looking at your long history with Wonder Woman what would you say is the biggest difference between doing an animated perspective versus doing that character from a gaming perspective?
Susan: Well for Injustice it's, Justice League it's night and day because the character is so different. You know she's a complete, like a complete hero in Justice League and that was my first introduction to her so I have a connection and affinity for her being heroic whereas with Injustice she's not only a badass but she's a badass.
So it's very different finding the different characters you know, and then in DCU Online the people who were behind that game. A lot of them were fans of Justice League so that is a very comfortable fit when I do that game and I still do a lot of sessions for that game because a lot of them were inspired by the Wonder Woman of Justice League so it's like putting on a nice warm sweater.
Injustice is like putting on a bikini and then going to a very cold climate. Very happy to have the job but it's a little uncomfortable when you have to like, be so mean as a heroine, you know as that character. I mean if her name was like Debbie Stevens it would be totally different but when it's when it's Wonder Woman being that you have to shift gears, that’s what I try to do.
You've done a number of gaming roles do you see yourself more in the future branching out to different types of games?
Susan: I think that as an actor you just want to keep working truly and so for voiceover that means doing commercials it means doing animation, it means doing promo work, video games. It's all part of voiceover so I'm open to all of it. I love what I do so if I can do a promo and then do a video game it's all good.
A question I always like to ask voice actors is what’s it like to see yourself on say a show, or in a game represented in there?
Susan: It's awesome, I can still remember even going back to Justice League you know when we saw it animated and if you don't get chills from that you know something's wrong with you because it's such a treat and it's seeing it all come together.
I mean video games as we know in animation these things take years to do and so when you see that time because a lot of times you're in the studio there is no picture right so you're just, you're just creating that in your mind and then you see what the Developers did and it's just, it blows you away every time.
Lastly I would like to leave a spot for you to say something or go over anything I might have missed during the interview?
Susan: Well I would tell any of my gaming fans to stay tuned because I do have something big coming that I can't mention yet, but it is coming and I think people will be surprised by it and just to thank everybody for playing the games and enjoying the games and liking my characters.
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