This is a rather strange, yet engaging sort of card game where the goal is to eliminate those other Jonathans in order to become Jonathan Prime! It’s a very different sort of experience, with players taking on cards and literally hunting others to take them as trophies. Each player has their very own player type card and you’ll be picking spots on a color number wheel to determine the deck you’ll gather from.
Be careful as matching may not be helpful on your quest since you want the options others don’t take. That’s how you’ll be earning cards that grant supplies or other bonuses. You may be able to strike health from an opponent, or even gain some for yourself. Other examples include getting some Jonergy or even the materials required for the hunting portions of the game.
When it does come to taking out one of those stronger infinites you’ll be somewhat working together to do that and then bidding aggressively to take that left over trophy. It’s somewhat ruthless, and at the same time aren’t we all just a Jonathan when we play? It’s definitely got some neat dimensions to the experience, and a lot to learn initially.
It can take a little bit of explaining to fully grasp things, but once you get playing it definitely makes sense. I think this is matched for larger groups though since the card piles feel very limited if you go for the smaller party size causing a lot of crisscrossing. I also wish they had more variations for when you end up getting the same as we kept having cross out moments during card pick-up.
Funny for sure, but that did slow down our match progression a fair bit for sure. I will also note the game has a cool death handling format. You’ll come back as a ghost and very possibly enter the main match once again. It’s a haunting reminder that a good Jonathan never stays dead, but sometimes dead might be better.
This actually has a whole lot to it despite it being a card game. It comes in a really cool looking box that definitely shows the horrors of carnage you’re about to face once you dive in. This is meant for three to six players with about a forty to fifty minute run time which totally makes sense for this game. Within the package you get a pile of components to use.
There are six player tiles and rings. You’ll also get six Jono-Scope selectors and seventy-nine playing cards. There will additionally be four choice titles, six player tokens and ninety-six Jonergy tokens. That’s a lot of stuff, and it all comes into play whether you’re hunting for trophies or building up a currency reserve for betting.
I really like the visual style of this, the artwork was great and really fun throughout the package. It can get rather savage those as trying to become the greatest of the bunch may very well cause a bit of a blood bath for sure. It’s also very fun to slide the tile along and slowly see your poor character start to die, and then perhaps come back as a ghost.
Infinite Jonathans is a rather wacky and savage game of trophy collecting as everyone attempts to become the prime! It’s got a great selection of well designed cards and components that help create a compelling package. This is something that can take a fair bit of time, and provide good entertainment for a group.
It’s got a somewhat silly core concept, and it totally works. It’s engaging, keeps everyone focused and continues to provide some laughs. There’s a good amount of strategy here too, it could go anyway at any given time. It seems to cover its bases well as you gather resources for your hunt.
It’s definitely a different sort of game, and perhaps exactly what I expected considering the pitched concept. It’s most certainly a bizarre time and I think that fits in well for the modern gaming atmosphere of today. The artwork is god, it’s a quality collection of cards and it provides engaging entertainment for a whole group during calm or party board game nights.
Infinite Jonathans Review
Review Sample Provided by Breaking Games