The DayZ Xbox One Patch Notes for April 25th, 2019 have been revealed with a number of fixes and tweaks to the experience. This is of course the console version of the massive open world zombie survival game. Players battle against each other and zombies in a large persistent world. The patch notes can be found below, note that things tend to change over time. Restarting the game/console may be necessary and an update will need to be applied.
The DayZ Xbox One Patch Notes:
This is the 1.02 post-launch update.
New Firearms
LAR
The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.
M70 Tundra
The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.
New and Improved Weapon Attachments
-Usable backup iron sight of the ATOG
-Compensator for the Mosin 91/30
-Mini Sight (red dot)
-RVN sight
-Individual zeroing of iron sight and telescopic sight for compatible items
New Vehicles
Olga 24
A high end vehicle, the "Executive" level car, the Olga 24 is a four door Sedan easily able to reach top speeds on the Chernarussian roads.
Clothing
-Holster and pouch for the plate carrier vest
-Assault vest and its butt-pack
Known Issues
This update is not addressing the issue with some player characters not being saved properly. This is currently still being investigated by the development team. Players affected by this issue will experience character inventory rollbacks and these rollbacks are a preventative measure introduced to prevent characters from being deleted completely, or locked from playing.
Known Issues Continued
-FPS drops in bigger towns.
-Individual melee hit registration issues against infected.
-Going unconscious with an open map can cause freezes.
-Combination locks from the 1.01 patch can cause issues.
-Player is not able to move to the right in vicinity (2nd+ line)
-Crash After Suspending Title And Switching Accounts
-Favorited and Previously played filters in Server browser aren't working.
-Game freezes when holding large item (barrel, generator) and making shrug or surrender gesture Release Candidate
-Item Description Remains On Screen
-Zeroing down and VOIP are using the same input - down arrow D-pad.
-Combining items in Quickslot isn't working.
-Basebuilding - Character Picks Up Wrong Item
-Basebuilding - Unable To See Built Lower Frame Until Respawn
-Unable to unzoom a hunting scope once zoomed
-1PN51 Scope day night mode inverted
-Player is walking and scrolling simultaneously
-Servers sorting by "Full-Empty" doesn't work
-Having a container with items in it in hands and escaping using RT/LT creates oddities afterward.
Added
-OLGA 24 with attachments
-LAR with attachments
-M70 Tundra
-.308 WIN ammunition
-Assault vest
-Utility buttpack
-Plate carrier holster and pouches
-Mini red dot and RVN sights
-Mini red dot sights now compatible with CR-75 and BK-133 as well
-Functional back iron sights on ATOG optics
-Precise weapon lifting by weapon length
-HUD noise indicator
-Ability to one hit kill infected from behind with selected items
-Particle effects visible on the inventory player character
-Inventory character has items in hands
-Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
-Mosin 91/30 compensator
-Independent firearm zeroing for iron sights and scopes
-Hand cramp for brain disease
-Injury animation is visible in inventory view
-Footsteps sounds for movement inside tents
-Footsteps scuff sounds for grass surface
-Sounds for lock/unlock doors action
-Sounds for combination locks
-Sound animation events for heavy hit animations
-New set of sounds for male infected
-Sounds for hot and freezing character animation
-Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
-Sounds for pick up and drop action for various items
-Position dispersion when infected cannot see the target, but can hear it
-Muzzle flash effect for Mosin compensator
-Tutorial: Inventory screen
-Logout timer: Disable quick logout
Fixed
- Server crash caused by in-game actions
-Server/client errors upon loading weapon
-Client error when equipping bandana
-Server error when manipulating vehicles parts
-Client error when manipulating barrel
-Client error when manipulating radios
-Client error when manipulating dead infected
-Client error when removing wooden logs from fence or watchtower
-Client error when disconnecting near a radio control panel
-Client error when removing rag from the mouth
-Client error when attaching combination locks
-Client error when committing suicide with weapon
-Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs)
-Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
-Blending of textures on Skybox (previously causing sudden flashes)
-Weak dynamic lights during dusk and dawn
-Items can be picked up through walls
-Texture artifacts on the crosshair
-Player could skip vomiting by staying crouched
-Player could skip vomiting by jumping
-Salute gesture keeps items in hand
-BK-133 does not change textures according to damage states
-FPS drop when dismantling/destroying base building parts
-Barbed wire attached to fence will now move properly when opening gate
-Player does not get proper damage while standing in flames
-Driving over a character with a vehicle does not inflict damage
-Some gestures with weapons make arms twitch
-Infected do not inflict any damage to animals
-Player becomes deformed for others while sitting in a car
-Windows cannot be destroyed for some of the vehicles
-Projectile impacts do not alert infected
-Swapped clothing items can remain in characters inventory when standing in the vicinity
-Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely
-Players are able to access dismantle actions on towers from the outside
-Item size changes visually for wielded item when logging off
-Attacking infected clip through the player
-Hunting scope allows looking through walls
-Crafting improvised suppressor takes 1 % from the duct tape
-Collision of packed Car Tent remains in the middle of the unpacked Car Tent
-Weapons cannot be reloaded while lying on the back
-Handheld optic, binoculars or rangefinder were not usable
-AIs might get stuck mid-air after being killed by vehicle
-Enduro helmet attachments are out of place in inventory
-Fitting of localized item names in tool-tips and headers
-Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
-Server crash upon respawn
-FX-45 was not functional
-Getting shot underwater put the character into falling animation
-The first gunshot caused FPS drop
-Server VMEs related to the in-game map
-Character noise indicator not being present
-Character noise indicator not showing appropriate values
-Collisions of base building objects remaining after their parts have been detached
-Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
-When opening doors for the first time, the whole building model can move slightly
-Client error connected to player presence indicator
-A client-side crash connected to the base building feature
-Fence gate cannot be opened after server restart
-Fence can be walked through after server restart
-Client error tied to base building
-Ruined tires now affect vehicle behavior
-Fire geometry for offshore worker infected type
-Invisible dynamic events and custom objects
-Adjusted MRDS post-process on FX to make it more usable
-Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
-Stacks of .308 Ammo spawning with 0 quantity
-The player now dies properly from hypothermia, preventing client errors and other issues
-Only one player in a VoN conversation can hear the others
-Vehicle radiator cannot be refilled until the car has been started
-Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
-Client error connected to using a water bottle on a fireplace
-Leaving ADS on weapon actions
-Server Browser: Crash during network cable disconnect
-Inventory: Equipping from vicinity can be done using both Y and B
-Basebuilding: Player can move fences, gates and watchtowers using inventory
-Radial Menu: Player cannot equip and hide item without leaving Quickbar slot
-Controls: Remove iron sights on left trigger tap
-Controls: Remove iron sights on left bumper double tap while holding left trigger
-Radial Menu: Selecting main category in gestures menu doesn't bring you to presumed subcategory
-Controls: Character performs barrel rolls while moving in inventory in prone
-Inventory: Can't equip items from vicinity
-Inventory: Hands: Missing capacity info for containers
-Inventory: Tooltips are missing in zombies inventory
-Inventory: Split action(Y) is missing toolbar info
-Inventory: FPS drops when opening inventory in vicinity w/ multiple other items
-Inventory: Closing container breaks scrolling
-Inventory: 1st container stays highlighted
-Inventory: 1st container header not shown when scrolling upwards
-Radial Menu: Radial menu doesn't work with sensitivities toned down to bare minimum
-Radial Menu: It's possible to use quickslot menu in car
-Server Browser: Server scrolling freezes after refresh of servers
-Server Browser: Favorite server is not saved after restarting the game
-Controls: Player can`t switch between user actions in car
-Menu: Respawn button gets skipped after dying
-Menu: Wrong Copyright Year
-Menu: Warning message that your character will die after pressing respawn button pops up when player is dead already
-Items: Rangefinder/binoculars not usable
-The title crashes to Xbox Home at various points during gameplay
-The title enters an indefinite unresponsive state when using the Hold to talk feature during gameplay
-Title crashes after suspending while in the Main menu or during the gameplay
-Controller reconnect message: Do not show during loading
Tweaked
-The weather simulation has been reworked, improving the network synchronization and lowering its performance cost.
-Improved the impact of dynamic lights on surfaces (including the roads)
-Minor tweaks to the global light config
-Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
-Inventory blur intensity is now at half of the previous value
-Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
-Damage system for ADA 4x4
-Central economy (minor adjustments)
-Item view bounding box enlargement when attachments are added
-Improved behavior of all light sources (fade in / fade out effects and more)
-Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
-Slightly darkened breath vapor particle to avoid glowing at night
-Improved behavior of smoking chambers on all guns (smoke escapes only while the chamber is open)
-Decreased intensity of all light sources during daytime
-Reflector surface of all light sources now shines properly
-Chemlight illumination radius increased
-Torch is now always transformed to stick when its rags are removed from it
-Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
-Significantly improved quality of vehicle smoke particles during high speed
-Melee/weapons to animate with "spine3" bone (different shoulder animation)
-Size of entity create network messages has been optimized
-In-game map behavior
-All particles are now preloaded during the game's initial loading
-'FullAuto' fire mode set as default mode on all relevant weapons
-Infected are less perceptive in terms of sounds in general, limited vision at night
-Blood and health regeneration slowed by roughly 1/3rd
-Water and energy metabolism slowed down by approximately 1/5th
-Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
-Chemlight illumination range lowered to 7.5 m
-Updated tourist trail map model and textures
-Lowered the Infected alertness caused by projectile impacts nearby
-Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
-Amount of blood loss from hemolytic reaction raised
-Lowered the illumination range of chemlight and the light around character at night
-Lowered chance of jamming for pistols
-Inventory: Button tooltips when switching between containers and places
-Server Browser: Disable controls during connect
-Other visual and functional improvements for Inventory and Radial Menu
These adjustments should help players with survival as its already hard enough dealing with the undead and any bandits that might be out there roaming around the desolate country landscape.
Read our DayZ Xbox One Review
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