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DayZ Xbox One Patch Notes March 27th, 2019

March 27, 2019 at 1:38pm

The DayZ Xbox One Patch Notes for March 27th, 2019 have been revealed with a number of fixes and tweaks to the experience. This is of course the console version of the massive open world zombie survival game. Players battle against each other and zombies in a large persistent world. The patch notes can be found below, note that things tend to change over time. Restarting the game/console may be necessary and an update will need to be applied.

The DayZ Xbox One Patch Notes:
This is the 1.0 launch update.

New Firearms
-SK 59/66
A ten-shot semi-automatic rifle fed from an internal magazine. It is an older model, but still reliable, using 7.62x39mm rounds. Can be equipped with a PU scope and an improvised suppressor.

CR-527 A bolt-action hunting rifle, fed from a detachable magazine. It's light-weight and accurate when used at intermediate ranges. Uses 7.62x39mm rounds. Can be equipped with a Hunting Scope and an improvised suppressor.

Persistence Fixes
-Undesirable persistence wipes were definitely among the most annoying issues reported in the previous patch. With 1.01, they've introduced a system of Persistence Backups that aims meant to prevent problems with saving of the persistence data on the servers.

-Generally should remove flying cars and when sixty players are active it'll run smoother with a better FPS.

Status Indicators
-icon status indicators that better communicate bleeding damage and the effect of medication (for example, the vitamins will now boost your immune system).
-bleeding damage penalty when walking barefoot. Furthermore, we removed the chance variable for bleeding damage dealt by bullets. Now, every bullet scratch causes bleeding 100 percent of the time.

-press RB/LB when you are in a raised stance with a firearm, to lean around corners
-if you are in a raised stance with fists (or melee), press RB and LB to execute a dodge move
-hold Left Stick when in iron sight to hold your breath and aim more precisely
DayZ Xbox One Screenshot
-SK 59/66
-Hunting Scope
-Recovery backups to deal with data corruption during crashes
-New stream from Kozlovka to Balota
-Over time self-closing of bleeding wounds
-Script versioning to prevent future data incompatibilities
-Support for bullet shells dropping, and new sounds
-New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
-Tree stem creak sounds
-Sounds when dropping items
-Implemented EQ filter for unconscious state
-Sound position offset feature to config
-New sounds for bullet shells dropping
-Antibiotics can fight diseases
-Vitamins can boost player's immune system
-Long torch (made of a long stick and rags)
-Various severities of bleeding
-Bleeding from bare feet
-Status indicators for bleeding and active medicament
-Masks and headgear provide some level of biological protection
-Close/open compass animations
-Voice effects for mumbling when gagged
-WeaponLength parameter to weapons for precise weapon lifting
-Visual representation for packing tents
-Speech Restriction: Rags: VOIP filter/mute
-Inventory categories icons
-Pills badge icon now shows when antibiotics are in effect
-Bleeding badge icon now shows when character has bleeding sources
-Xbox Achievements

-A server crash when a character with a corrupt inventory tries to connect
-A server crash when a server with a garden plot on it was restarted
-A server crash related to script array manipulation crashes
-A client crash related to script array manipulation
-A client crash related to a light being removed while still in use
-Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments)
-Typos in localization
-Possibility to toggle headlights when both are missing or destructed
-Some actions on target have incomplete action messages
-Crafting improvised suppressor took only 1% from the duct tape
-Landmine not detonating when it becomes ruined while it is armed
-Various IK poses (Stone, Medium Tent, BK-18)
-Chemlights glowing in cargo for 10 seconds
-Animals have no collisions with vehicles
-Shooting through a ruined suppressor did not emit muzzle flash
-Fireplace does not upgrade to stone circle if smaller stacks of stone are used
-Wolves attack animals rather than humans
-Sound sources on trees move with entity during cut down tree action
-SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
-Sea chest can be put into another sea chest
-When performing suicide headgear does not get damaged
-Player's ankles can disappear while wearing Orel police pants
-Bullets are not registered after the weapon was raised close to the wall
-AIs get stuck near obstacles (reduced chance of occurrence)
-Motorbike helmet visually disappears after few steps
-Player gear is teleported to exact place where he logged in after being skinned and quartered
-Icons representing ammo are small
-Tactical goggles have no texture
-AI walking through ground pipes
-Server crash
-Server crash when HTTP request does not return OK
-Player might not be killed when shot with 12ga pellet
-Wooden logs get duplicated when building base of Fence and WatchTower
-ADA 4x4 won't stop after driver jumps out of it
-Some clothes cannot be damaged on ground
-Removing the rag from the mouth, make the rag slots smaller
-Temperature measurement has a question mark in the result text
-Players are able to access dismantle action on towers from the outside
-Bullets do not interfere with the player's body when fired through sea water
-Inventory - First container stays highlighted
-Inventory - Closing container breaks scrolling
-Inventory - Impossible to scroll down if inventory is full
-Inventory - Button tooltips when switching between containers and inventory parts
-Inventory - Grey containers - far right icons are cut off
-Inventory - Split action(Y) is missing toolbar info
-Inventory - Vicinity - Small arrow for collapsing container in lower right corner of the container is missing
-Inventory - Item Equipped In Hands Disappears When Making Surrender Gesture
-Inventory - Item will retain containers capacity
-Inventory - Micromanaging doesn't work when using LT/RT and putting item to upper container
-Inventory - Missing (B) combine action in toolbar
-Inventory - Tooltips are missing in infected inventory
-Inventory - UI: Barrel_ inventory displacement
-Inventory - VICINITY and HANDS does not display slot size
-Inventory - Watchtower's inventory is too long and difficult to scroll
-Inventory - Weapon attachments: wrong inventory tooltip
-Menu - Option hints not showing
-Menu - Tutorial screen is missing button legend
-Menu - Xbox Player list - improved graphic design
-Menu - Respawn button gets skipped after dying.
-Menu - Translation - IT: Controls>Menu>"Press to select a gesture" and "Press to cancel a selection" are not translated
-Menu - Server Browser - After filter change, the message asking you to refresh the server list, does not fit it's designated area
-Radial Menu - Red background for selected item
-RadialMenu for gestures - Subcategories are not available
-Environment - Land_Construction_House1 ladder widget missing
-Items - CarBattery attached to Zenit Broadcaster becomes invisible after reconnect
-Player can't switch between user actions in car
-Ladder exit state, transition from swimming to ladder
-Driving over character might not kill them
-Player gets hit by a vehicle when standing close to it with engine turned on
-Player can get ejected to air while standing close to a car
-Logging off next to open barrel will make the close action unavailable
-Inventory: Collapse containers worked on player container even if not focused
-Weapons: Unjamming SKS breaks the weapons functionality
-Weapons: Bullets are not registered after the weapon was being raised close to the wall
-Weapons: Fire mode can't be seen, probably misaligned out of weapon box
-Inventory: Player cannot swap entities with full inventory
-Inventory: Storage capacity isn't shown anywhere
-Inventory: Player is not able to loot dead players
-Menu localization for ITA/GER/RUS
-Switching from YouTube to DayZ crashes the whole console
-Can't reload with full inventory
-VoIP mute does not mute other players
-Achievements: Title unlocks the achievement Geared (Equipped a firearm, a melee weapon and a backpack) before the criteria have been met
-The title does not allow the user to join a Server after resuming from connected standby

-Improvements in the visuals and performance of inventory code, including:
addition of hierarchical attachment visualization,
hiding unused attachment categories (greatly uncluttered the Watchtower for example),
inclusion of dedicated icons for these categories and overall bug fixes.)
-Improvements to server performance (central economy, networking and AI)
-Weapon muzzle attachments now steam during rain while they are hot
-Weapons animations polishing (animations speed, clipping)
-Sounds for climbing ladders
-Sounds for take item in hand action
-Projectile speed and air friction
-Rebalanced projectile damage
-Rebalanced character damage system
-Rebalanced armor against projectiles
-Shock damage for projectiles (chance to fall into unconsciousness increased)
-Removed Chances for bleeding wounds from projectiles hit
-Removed Flickering effect (roadflare)
-Antibiotics and vitamins only support single use consume action
-Traps no longer function as melee weapons
-Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
-Many improvements, tweaks and fixes for ChernarusPlus terrain
-Improvements to server performance (central economy, remote projectiles are not real)
-Damage to bare foot for non-roadway surfaces
-Infected damage system
-Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD)
-Removed chance to spawn SG5-K with 15Rnd magazine
-Inventory icons (placeholder icons replaced)
-IK pose for long torch
-Rangefinder zoom set to 4x
-GUI - Main Menu, Server Browser, Options
-Main menu clouds
-Inventory: Added header above hands
-Inventory: Set fixed position for the tooltip
-Improved readability of dialog menus
-Added pills icon to hud badge display
-Removed All News Feeds
-Inventory: Removed close icons and renders from Xbox headers

These adjustments should help players with survival as its already hard enough dealing with the undead and any bandits that might be out there roaming around the desolate country landscape.

Read our DayZ Xbox One Preview
View our DayZ Hub
DayZ Xbox Update

Gamerheadquarters Reviewer Jason Stettner