DayZ Xbox One Patch Notes October 3rd, 2019

October 3, 2019 at 3:35pm

The DayZ Xbox One Patch Notes for October 3rd, 2019 have been revealed with a number of fixes and tweaks to the experience. All of the noted features/improvements are also available for the Playstation 4 version of the game. Any private/custom servers will have all of this content after the update is downloaded to your console of choice.

This is of course the console version of the massive open world zombie survival game. Players battle against each other and zombies in a large persistent world. The patch notes can be found below, note that things tend to change over time. Restarting the game/console may be necessary and an update will need to be applied.

The DayZ Xbox One & Playstation 4 Patch Notes:
This is the 1.05 post-launch update.

New Firearms
Mlock-91
-The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.

MKII
-The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armor.

KAS-74U
-The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.

New Vehicles
Sarka 120
-Yellow car type vehicle, with attachments.

Vaulting
-Players can now vault over fences and walls.
-Players can now scale objects up to 2.30 meters height.

Server
-Added Banlist for private servers

Other
Medical Changes
-Introducing food poisoning
-Balancing of cholera and salmonella diseases
-Balancing health regeneration and bleeding
-Improvements and fixes to the medical systems and items
Dead Body Decay
-Dead player bodies persist longer and decay over time
DayZ Xbox One Screenshot
Added
-Character creation screen
-Toggle for NVG and head torch via the quick slot menu
-Aim Helper switch in Options
-New pistol Mlock-91
-New pistol MKII with its integral silencer
-New rifle KAS-74U
-New vehicle Sarka 120
-Vaulting and Climbing enable players to pass obstacles up to 2,30 meters high (exception for base fences, gates, and watchtowers)
-.22 LR Rounds
-Food Poisoning
-Smoothed the movement of thrown items from the thrower's point of view
-Foley sound for the base radio
-Window destruction sounds for vehicles
-Suicide functionality for bayonets
-Bleeding effect on melee suicides
-Infected wearing a head torch now have it switched on
-Torch can be soaked up with gasoline, but only if it's not ignited yet
-Dead bodies decay over time
-The Stamina bar now blinks when the player doesn't have enough stamina to perform an action
-Cholera has a chance to appear in water bottles and canteens when initially spawned

Fixed
-Animation applied on items in inventory view
-Attachments LOD
-The countdown was missing during the respawn
-Putting an item from your hands into inventory when inside a car could make it invisible when putting it back into hands
-Backtracking correction of velocities
-Thrown items could fall through the ground
-Character's physics speed
-Grenades couldn't be thrown through windows
-IV Saline Bag and IV Blood Bag didn't have any effect
-The consequences of giving blood of an incompatible blood type were applied to the applying person instead to target
-Bayonets couldn't be used to cut off bark or cut down bushes
-A weapon used to commit suicide could become inaccessible for other players
-The player could not move after spraying disinfectant spray on another player
-Items could be looted through walls using the inventory vicinity
-Smoke particles on the bottle suppressor and USG-45
-Hesco boxes would get damaged during deployment and folding
-Items in hands could disappear if the player was saved in the vehicle
-Misplaced/unnecessary collision above a ladder at the cement factory
-It was possible to plug a Power Generator into a Cable Reel as an unintended reverse connection
-Grenades were dealing much less damage to players browsing their inventory
-Attachments weren't damaged by explosions
-The player weapon could disappear from its hands when climbing a ladder
-Quantity indicator for the magazine items
-The state of doors could get de-synchronized upon server restart
-Water hit effect on piers and other places along the seashore
-VSS sounds were very loud to other players when heard from a great distance
-Flashbang grenades weren't flashing the players' screens at night
-Grenades did not affect players from within a fireplace
-A burlap sack on the head would not hide other head-wear
-It was not possible to manipulate with a restrained players inventory
-A client error when placing a spotlight on a scaffolding
-Barrel bottom clipped through the ground it was standing on
-It was possible to wear the great helmet with other headgear
-It was challenging to open and close vehicle doors in 3rd person
-Cancelling the resuscitation action could create invisible weapons
-Motor starting sound of the Gunter 2 would not play
-An exploit to stack containers into each other indefinitely
-De-synchronized rotation of flashlights after dropping them
-Corrected the direction of the fuel station explosion and the following smoke
-Rear lights on vehicles did not switch off when the engine was switched off
-Gas lamps and gas stoves were making undesired sounds when they were put inside a cargo
-Missing unpinning sounds for grenades
-Car headlights not changing their material when being switched off
-Car headlight lights did not change when the head-bulbs were destroyed
-Grenades did not explode after shooting them
-Belts with attachments could be put into cargo
-Issue when a player was killed while switching between seats in a vehicle
-Redundant animation was played while entering cars
-3rd person camera collision during leaning
-Unable to turn on the Field Transceiver after throwing/dropping it
-When (un-)chambering certain rifles, the ammunition would disappear
-Random amount of water in canteens
-Body parts were not rendered from a certain distance
-Infected are now chasing only non-dynamic targets
-Cholera only triggered vomiting once per session
-Weapons dropped from killed players hands would become ruined
-Infinite bleeding from corpses
-Player was mumbling after respawning, if gagged before dying
-It was not possible to equip bandanas as clothing
-An animation issue when carrying the sea chest or metal plate while crouched
-Audio of distant gunshots could be delayed or merged

Tweaked
-The saline bag is faster to apply and now increases the blood replenishment (visualized through the medication (pill) indicator)
-Giving the wrong type of blood can now cause the character to go unconscious and trigger a hemolytic transfusion reaction
-The hemolytic transfusion reaction is faster and more severe
-Sights misalignment configured for weapons and their attachments
-Ambient loot can now also spawn in "rotten" and "dried" states
-Randomizing fruit and mushroom spawning
-All restraining items now receive a certain amount of damage when removed from hands, even without a tool
-Car crashes now decrease the player's health
-Despawn time for dead bodies and animals increased
-Bullet damage is reduced with longer bullet travel time
-Lowered regeneration rate of the character health
-Adjusted the injured stance thresholds to allow more mobility at lower character health values
-Increased the amount of blood loss from bleeding sources
-Quantity in UI is now hidden for the Saline Bag, IV Saline Bag, Epinephrine and Morphine (single-use items)
-Reduced damage and shock value received from infected
-Slightly increased chance for a bleeding source from an infected attack
-Fist-attacks now cause less health damage and shock
-Drinking from wells and ponds should no longer get the player replenished so fast
-Global lighting config tweaks (overall brightness during day, less prominent shadows during clear days, less blue in shadows)
-Interiors for certain bunkers and the control tower
-Increased chances of low-tier pistols to spawn with weapon attachments
-Spawning of LAR attachments and VSD parts attached at spawn
-Volume for falling tree and bush sounds
-Throwing animations
-Non-absorbing items don't get wet any more
-Slightly prolonged the range of car headlights illumination
-Growing a beard now takes 4x as long as before
-Melee impact particle effects are now rotated randomly, not always up any more
-Refueling a power generator does not require precise looking at its fuel tank
-Prolonged the action of shaving to make it fit the animation itself
-Parameters of the rear lights of the Olga 24
-Reverse light fades out quickly now
-Player landing sounds are now quieter
-Drastically reduced unarmed attack damage to worn clothing
-Removed the crafting attachments from the barrel
-The Leather Sewing Kit can no longer be used for treating injuries
-Treating injuries using the Sewing Kit now takes 20% instead of 1% of the item's quantity
-Salmonella (lowered the stomach volume threshold for vomiting, increased the vomiting chance, added removal of water and energy when vomiting)
-Cholera (over-time water drain added, lowered the stomach volume threshold for vomiting, increased chances of vomiting, added water and energy removal when vomiting)
-Fresh spawn player loadout (road flare switched for chemlight of random color)
-Increased blood loss from bleeding sources
-Bandaging using a rag or bandana no longer causes the wound infection, because wound infection had no effect on player characters
-All pants can be wrung out now

These adjustments should help players with survival as its already hard enough dealing with the undead and any bandits that might be out there roaming around the desolate country landscape.

Read our DayZ Xbox One Review
View our DayZ Hub
DayZ Xbox Update

Gamerheadquarters Reviewer Jason Stettner