The SuperData: 2017 in review Digital Games and Interactive Media report is in. This informational report goes over details about the general profits and potential growths that happened over the prior year. Keep in mind that these details are assumed to be US dollars. These details are still general and not just focused in the US market however. To give some initial details the mobile market now sits at 59.2 billion, PlayerUnknown's Battlegrounds made 712 million eight months and Youtube's gaming video content revenue plummeted by 50% (we felt that).
The general key points for 2017 follow.
One in three people on the planet at 2.5 billion play free to play games across PC and mobile markets. The F2P games held their grip on the market generating 82 billion or 89% across mobile and PC markets.
Consumers spent 14 billion more on mobile in 2017 than in 2016.
eSports generated 756 million revenue and is on track to become a billion dollar business in 2018 which is crazy. Popular games such as League of Legends and Overwatch helped attract a sizable audience of 258 million unique viewers.
The price cuts on Virtual Reality headsets drove extended reality revenue up by 37% over the year. Oculus Rift was also noted as outselling the HTC Vive during the year due to deep price cuts.
Viewing Platforms
Despite having half the GVC audience of Youtube, Twitch's audience is more engaged and spends more on their broadcasters. Subscriptions and donations accounted for 51% of GVC revenue on the platform, in comparison direct spending accounted for only 20% of Youtube's GVC earnings. The rest came from advertising at 69% and sponsorships at 11%.
Youtube's GVC revenue plummeted by 50% year over year after struggling with problematic content and monetization. This was further damaged by the algorithm that incorrectly demonetizes unoffending videos. There's been a heavy backlash from the user base and Youtube is a much less attractive destination for advertisers and content creators.
Top 10 Premium PC Games by Revenue
PUBG (714M)
Overwatch (382M)
Counter-Strike: Global Offensive (341M)
Destiny 2 (218M)
Grand Theft Auto V (118M)
Battlefield 1 (113M)
Minecraft (92m)
Guild Wars 2 (87M)
Divinity: Original Sin 2 (85M)
Tom Clancy's Rainbow Six: Siege (67M)
View the full report
Read our A Large Acquisition is What Xbox Needs
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