Frontlines: Fuel of War Revisited

Frontlines: Fuel of War is a game that can honestly be forgotten, it was an average shooter and at that it certainly hasn't aged well. The game was based around the concept of oil and natural gas dwindling in 2024 which causes a global crisis. Sides are drawn and you play on the Western Coalition's side against the formed Red Star Alliance. This conflict presents a campaign that has players working across a number of chapters to secure resource locations. It's essential to keep the population going while attempting to fend off the onslaught of the RSA. It was an interesting look at what could have happened, though I'm not sure it's a plausible scenario anymore.

The game originally released in early 2008 for Xbox 360 and PC. There was also a Playstation 3 port planned though that was cancelled due to it being hard to work with the console at the time. Frontlines was also made available through Xbox Backwards Compatibility for Xbox One at a later point. The campaign was standard in length for the shooter genre and it was supplemented through online multiplayer. It did however face some aspects of server closure after its publisher THQ ceased to exist.

Frontlines: Fuel of War Screenshot
I found Frontlines: Fuel of War to be rather average at this point when looking back at similar games. I personally wasn't a fan of the game and it was the one title that made me really consider any full price title purchases at the time. At the current point the game hasn't aged well looking very plastic-like which is what I'd compare the Battlefields at the time to. It features open environments with a mixture of infantry or vehicle based combat. You can not only just battle in vehicles such as tanks, but also in helicopters or jets as well. These aspects were present across the experience from campaign to the multiplayer.

The multiplayer was alright offering large scale conflicts though I found these rather empty as the levels were just too large for the allowed player counts. It has nothing to do with the game having fewer players later on, but just rather the sense of emptiness. There was a good mix of options for vehicles though I found infantry had a huge disadvantage with the large spaces. There was a decent selection of classes offering different weapons so that worked well. The maps were decent in look though very focused in how things were handled. Frontlines: Fuel of War had an interesting concept that just never truly delivered at the time and it'll probably be one of those lost games at some point.

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Gamerheadquarters Reviewer Jason Stettner