With the next generation on the horizon, the Xbox Series X is set to be the most powerful console ever as the company boldly releases what’s powering it well in advance of its competition. That’s really a big move, essentially a statement.
To confirm various spec details before anything but a logo is out from their competitor. It’s an interesting thing to do, and logically it would only be done if there’s a lot of confidence behind the decision. We are rarely given console details this far ahead of the full release.
The Xbox Series X is using the most cutting edge technology, with high end features that’ll rival nearly the best of those top tier PC builds and likely have a comfy boost over its direct competition. That competition of course being the Playstation 5.
We will have to wait and see for a full confirmation, but again this was a move that shows a lot of confidence for the Xbox Series X being the best console out there and perhaps by quite a margin. This console will bring a lot of performance with twelve Teraflops which is twice that of the Xbox One X and more than eight times that of what the original Xbox One had.
That’s quite a leap in performance when it comes to the GPU, and on the processor side it will be four times more powerful than Xbox One. A weak point for that console line, and that will certainly be remedied this time around. This is achieved through what’s essentially an upcoming AMD technology with Zen 2 and RDNA 2 architectures.
It’s a lot to be excited about, as these games are going to be able to be pushed significantly beyond anything we’ve seen before in the console space. If that’s not enough, the Xbox patented Variable Rate Shading (VRS) should assist further with performance as it aims to optimize and prioritize on-screen effects.
The company hopes this will provide more stable frame rates and high resolution. This should certainly help pad the quality of the visuals even more, which can hit up to a confirmed 120fps. The generation will be a time where I hope at least 4k 60fps is a standard for games.
Newer features will help push the quality of games even further on the platform, like with hardware accelerated DirectX Ray-Tracing. A feature that’s been a joy through Nvidia RTX and it seems like the implementation on consoles will only further its growth and deployment. There are of course other features that were outlined, but I’m mostly going over the power, and what will make it the best on the market.
In the past we’ve seen major reveal showcases for consoles, and it seems like that setup has changed now. It sort of started by Xbox One X being sent out initially for a full showcase far ahead of that release, and this time with a trickling of information towards the release. This is a great way to build hype, and excitement for the console far ahead of when it’s available.
It creates a sort of momentum, especially if it’s a positive wave and it really does show when a company has an extra layering of confidence behind what they’re sending out. The showcases have already been set, with Halo Infinite being a massive display of what this console will be able to do right from the console’s launch. Other experiences will assist that notion with the upcoming Forza Motorsport, Senua’s Saga: Hellblade II and Cyberpunk 2077.
The latter of which will feature a free upgrade. Gamers won’t have to buy it on Xbox Series X if they own it on Xbox One X, a great bonus for consumers. It should be interesting to see how this all plays out, when the console does fully release and as more information is released. What we were just given was a lot though. That’s it for now, read our thoughts on the mystery of the Playstation below or check out the hub for additional coverage.
Read our The Mystery of the PS5
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