It would seem that Minecraft is growing even more rapidly as it expands its content across additional devices. We haven’t been given statistics for quite awhile, and this point does mark about a year from the last one that was available.
I've listed highlights below and went further to note how these numbers compare to when I last did this franchise facts write-up which was May 2020, they noted interesting jumps in essentially all of the existing categories. New ones have also been added in, while previous notes have been removed for this adjustment.
That's right, the game has seen a really large jump in sales and we'll have more follow-up comparisons to see the tracking overall. I've included a bolded note for the original statistics from the previous article in the year past.
By the Numbers
-Minecraft has sold more than 238 million (from 200 million on May, 2020) copies to date to players from nearly every country and now territory in the world.
-It is still the best selling game of all time having passed Tetris.
-There are now more than 400 million users in China (from 300 million).
-More people are playing Minecraft than ever before, every month 139 million (from 126 million) unique Minecraft players engage across all platforms.
-The average Minecraft player age is 27 (up from 24) in US and Western Europe
-Minecraft is the best-selling PC game of all time, and also one of the highest rated (93 Metascore)
-Partners now included Target; Penguin Random House, LEGO, Mattel, Jay Franco, Global Brands Group House and Bioworld for various products.
-Consumer products now reach over eighty-six countries with over one hundred categories.
-The official big live action Movie is set to release on March 4, 2022.
-Since 2015, learners around the world have completed 130 million hours of Minecraft code sessions.
-Minecraft was the number one most watched game in 2019 on Youtube. It reached over a 100 billion views.
-There were 200 billion views (up from 50 billion in 2018) of Minecraft online video content in 2020.
-51 percent of US and European children aged 9-11 play Minecraft
-90 percent of the U.S. online population is aware of the Minecraft brand
-More than 35 million students and teachers are licensed to use Minecraft: Education Edition, in more than 115 countries. It also offers more than 500 free lessons. Educators around the world have completed more than 150 million Hour of Code sessions. In 2020 this version saw a 150% in unique players year over year. There were more than 63 million downloads of the Minecraft Education Collection in the first six months of release in March 2020.
In-line with the Village and Pillage game update in April 2019, the Minecraft player community helped raise more than $100,000 for charity: water as part of the organization’s “Weekend for Water” livestreaming event to bring clean water to more than 3,000 people worldwide.
Minecraft has consumer products through the following global retailers and licensees. Uniqlo, LEGO, Mattel, Havaianas, Pottery Barn Kids, Jay Franco, Penguin Random House and many more.
Minecraft received the Double Platinum PlayStation Award for exceeding 2 million in sales on PlayStation Platforms in Japan, with only 13 other titles receiving this award since 1995. Minecraft has been the only game developed and published by a non-Japanese company to receive the award.
These were yet again impressive details about the game on a global, European and United States scale. The game continues to grow with fresh updates, adjustments and general upgrades to the overall experience. There are even game based spin-offs now including the likes of Minecraft Dungeons and the sunset Minecraft Earth.
We'll follow up with any changes in the future, though with such a large gain I’d be surprised to see another jump for awhile. Direct comparisons being made to the May 2020 news article which has changed a lot. For more details and coverage on the game check out our Minecraft Hub below.
Read our Minecraft Frozen Review
View our Minecraft Hub