This is the latest entry in the Worms series, and the first in a number of years. It moves away from the traditional formula of turn based action for real time multiplayer battles. It’s essentially a battle royale twist on the series and it works well. It’s setup with thirty-two players across the experience and it scales well with a larger design for the various maps that are present.
You do get a few modes including some where it’s last man standing or last team standing and then a regular deathmatch which is more longer frantic action. I would have liked to see further content in this one though, as it comes across as minimal from a map quantity and game type offering point of view.
That could get expanded further down the road, and I’m not sure what else they could do yet it still felt as though it was missing something. At the same time, I did have quite a bit of fun with the combat and style of play that was present here. It’s very focused in nature, yet at the same time seems like a wild expansion upon past Worms titles.
I thought this looked really good on the base PS4 console, I did notice some performance drops at points in the maps. It wasn’t a huge deal, but something I did notice a few times while playing. Still, it looks really good and showcases a lot of mayhem. It’s quite neat to see all of these very personalized Worms going about blasting one another. That’s right, you get some wild customization options and unlocks to truly personalize your small Worm character.
It’s quite interesting, and I think very well done. The maps are decently large, with lots of complexity to them. You have many areas to hide in that are only visible if you’re within said area, then multiple levels of conflict. There are often roofs with ziplines to battle on, and even more sewer like spots that might have trains rolling by in a metro style. Then the main areas themselves are fascinating featuring very vast feeling spots.
There’s a lot of smaller details and far off depth to those locations. They feel like real places, where Worms are destroying one another within. With that, there are a good stack of fairly balanced weapons. You get things from regular guns to series classics such as a the Holy Hand Grenade. They have fun with it, and there’s a varied selection of weapons that you can take advantage of. I do miss the sense of destruction from these weapons, since the environments are very set. That might have been fun to see.
Worms Rumble is a solid adjustment to the series, being familiar while also tipping the scales towards a battle royale in a fine way. It hits the mark, it’s quite fun and wild to jump into. It feels sort of smaller in terms of the scope and I would have liked more content to it. It has an alright selection of maps, but I felt they could have done more.
There’s also the sense of destruction being missed here, not necessarily needed but it made past Worms titles wild. It has a great selection of weapons, with balanced frantic play. I really did enjoy it, and hopefully it’ll arrive on other platforms in the future as well. It hits the mark, it’s a blast literally and the customization is excellent.
Read our Worms WMD Review
View our Worms Hub
Worms Rumble Review on Playstation 4